Archive for July, 2010

Mike Gulley Scores With The Cavaliers

Thursday, July 15th, 2010

Mike Gulley is the Motion Graphics Coordinator for the Cleveland Cavaliers basketball team. “This is my third season working with the Cavaliers and my role has expanded as time has gone on. I initially started here as the in-house LED Fascia Board designer. At that point most projects were out-sourced but over the years more and more projects became an in-house affair, and therefore became my responsibility. We produce content for the in-game Jumbotron, also for the in-arena video screens, outdoor video screens and broadcast promos. The workload has become such that more members of our production team began contributing to the motion graphics as well. Having other artists on-board also helps to mix up the content we create. Each individual brings their own style and ideas to the table.”

Mike works at the arena. His office is on the same level as the game floor, near the locker rooms so he often bumps into basketball or hockey players the halls. “Our QTV group is a full-fledged production department from pre-production to post. We do it all around here. We are dedicated, passionate, efficient and effective. The QTV team really knows how to engage the crowd.”

Mike first heard about Zaxwerks software in college. “What really brought me to Invigorator and then ProAnimator was the fact that I could branch out into 3D without leaving the familiar Adobe environment. Learning any new program is usually daunting and quite time consuming, so the ability to use a Zaxwerks plug-in to do 3D within the same pipeline I was used to, was reason ‘numero uno’ and still is. Plus, 3D just looks cooler!”

Now in his work with the Cavaliers, Zaxwerks products have become part of Mike’s everyday workflow especially ProAnimator. “I’ve read the manual at least 6 times, no Joke. I’ve got sticky notes everywhere with all the cool things in ProAnimator I have yet to try. ProAnimator is quite a robust piece of software in which I can pretty much make anything I desire. I learn something new in ProAnimator every day. I’m at the point where if I have an idea I can make it happen in almost any case, and now with the imminent release of ProAnimator 5 I’m absolutely psyched up beyond comprehension, and my team is ridiculously excited, especially after my colleagues saw it in action at the National Association of Broadcasters Conference.”

“We often combine ProAnimator and 3D Flag. 3D Flag is easy to learn and it yields some truly beautiful results. I wanted to make an animation for SHAQ with a SUPER-SHAQ cape blowing in the wind and voila! 3D Flag took care of that wonderfully!”

“ProAnimator’s interface is brilliant. It takes complex tasks and brings them down to earth in a way where a single artist can create a brilliant piece of content. Other 3D programs are so complex that you need a team of 4 or 5 individuals working on the project to get anything of substance done that and a huge render farm! ProAnimator inside After Effects equals one happy artist when it comes to speed of rendering and quality of the graphics.”

Not too long ago Mike’s team needed to create an animation for Zydrunas Ilgauskas a beloved player for the Cavaliers. “Everyone likes Z. I had to make something really cool, so I busted out ProAnimator and made a snazzy Z-Nation animation.”

“ProAnimator is really excellent at keeping our workflow fast. Whenever the season is about to get underway we have to redo all the NBA team logos. That’s a lot of 3D graphics, but it goes pretty quick thanks to ProAnimator. Zaxwerks products have seriously sped up the motion graphics pipeline as far as going from concept to content. And in the ridiculously fast-paced world of the NBA basketball we need a program that is speedy but yields high quality results.”

Creating a fluttering 3D leaf with Zaxwerks 3D Warps Plug-In

Thursday, July 15th, 2010

In this tutorial Jeff Carrion from Suite Take, shows you how to make a fluttering 3D leaf effect using the 3D Warps plug-in. He’ll show you several tips to speed up your workflow and quicken rendering and previews with the 3D Warps plug-in. Jeff uses particles and other built-in AE effects to create a realistic scene from a still image. Plus, he’ll also show how to look at refining motion paths with After Effects graph editor to create smooth organic motion. Watch this comprehensive tutorial to learn the entire 3D Warps workflow!

Topics discussed:

• Creating flies and nats with Particular

• Working with masks

• Drawing an organic and realistic 3D Path

• Using the After Effects graph editor

• Applying 3D Warps

• Setting up the shadows

• Optimizing the project for faster rendering


Click on the image above, or the link below to watch the video tutorial.

Click to watch Jeff Carrion’s tutorial!

Cagan Yuksel Wins Four Telly Awards

Wednesday, July 14th, 2010

On June 2010, Cagan Yuksel was honored with two Silver and two Bronze Telly Awards. The Telly awards honor the very best in television, film and web creativity. There are more than 13,000 submissions each year with a Silver award being the highest honor. Cagan won Silver for Art Direction, in his work for comedian Russell Brand and for the New York Turkish Film Festival.

The Bronzes were for use of Graphics and Visual Effects. Cagan happily related to us that major elements in his work were the 3D graphics created with his Zaxwerks 3D Invigorator Pro.

Click to watch Cagan Yuksel’s award winning animations.