Archive for the ‘General’ Category

3D Invigorator, ProAnimator & ProModeler Version 5.1.0 Available!

Friday, March 23rd, 2012

Version 5.1.0 is now available for download! Be sure to update to this version for all the latest bug fixes. This version includes many new optimizations and stability fixes.

- Optimization for rendering frames with Motion Blur and Fields.

- Fixes compatibility with the Zapf Dingbat font so the preview shows up properly.

- Fixes the Orthographic camera so you can now orbit using the camera.

- Fixes a crash where if you move Text and use the Undo command, this may cause the program to crash.

- Fixes an issue where deleting shapes in the Profile Editor may cause a crash.

- Fixes an issue where using the Undo command after applying Object Styles may cause the program to crash.

- Fixes a crash if you try to duplicate more than one Set (Invigorator Only).

- Fixes the Comp Camera so that moving the Comp Camera also blurs the objects if Motion Blur is enabled (ProAnimator Only).

- Fixes an issue where parenting an object to a Camera Track will cause the program to crash (ProAnimator Only).

Visit our download page to get the version 5.1.0 update.

3D Warps, 3D Layer Tools and The Werks Version 2 Are Now Available

Tuesday, November 22nd, 2011

3D Warps and The Werks Version 2.0

3D Warps, 3D Layer Tools and The Werks Version 2.0 are now available for download. The new versions are compatible with After Effects CS3 – CS5.5.

In addition to the After Effects CS5 and CS5.5 compatibility, we also added support for 16-bit and 32-bit rendering. For 3D Warps, a new adjustable Draft Mode lets you work even faster than before. The Werks now offer real-time Gradient and Glow updates while editing.

The version 2 plug-ins are available now via the Zaxwerks website. Upgrades from version 1 to version 2 are $25 each.

3D Invigorator and ProAnimator Version 5.0.8 have been released!

Thursday, October 13th, 2011

Version 5.0.8 is a big update and is now available for download! Be sure to update to this version for all the latest bug fixes. There are a ton of changes including the fixes and changes below:

- Improved Video Card Compatibility for both Mac and Windows.

- Updated file icons.

- New feature allows you to link and unlink 3D Text. By keeping your text linked, this keeps the text easy for editing. Unlink the text to tweak each letter individually.

- The program now saves the last Camera used so the interface will open with the previously used camera.

- The ProAnimator Standalone now saves the Maximize setting for the inner interface window (Windows Only).

- The Render Test button now works for all Cameras instead of just the Main Camera.

- Fixes an issue where After Effects may run out of memory and crash during rendering.

- Fixes an issue where editing the text from a version 4 project may cause the text to shift in position.

- Fixes an issue where Reflectivity Maps created from version 4 may appear differently than in version 5.

- Fixes an issue where black pixels may appear and flicker during a render when using Fresnel materials.

- Fixes an issue where you have to re-link the Text Substitution file after re-opening the project file.

- Fix for a crash that may occur if you are working in a separate program such as Illustrator or Photoshop, and using the Save command.

Visit our download page to get the version 5.0.8 update.

3D Flag Version 2.0 Now Shipping!

Wednesday, September 14th, 2011

3D Flag Version 2.0

3D Flag Version 2.0 is now available for download. This version is compatible with After Effects CS3 – CS5.5.

In addition to the After Effects CS5 and CS5.5 compatibility, we also added support for 16-bit and 32-bit rendering. We have also improved the speed of the program so you can get near-realtime playback in the After Effects timeline.

The plug-in is available now via the Zaxwerks website. Upgrades from version 1 are $25.

ProAnimator and 3D Invigorator Version 5.0.6 Available!

Wednesday, July 20th, 2011

Version 5.0.6 is available for download! Be sure to update to this version for all the latest bug fixes. Here are some of the issues that are fixed in this version:

- Fixes an issue related to multi-threaded rendering. This fix may prevent an issue where the program crashes during the render.

- Fixes an issue where if you duplicate or copy and paste 3D Text, the text may shift in position after editing the text.

- Fixes an issue where using a Matte Material with the setting “Composite on Original” does not show the correct layer.

- Fixes an issue where you have to disable the User Account Controls (UAC) in order to enter the authorization code. In some cases, users using Windows 7 had to re-enter the authorization after every re-boot.

- Fixes an issue with editing text from older projects.

- Fixes an issue where you cannot cancel or hide while rendering in ProAnimator as a Standalone.

Visit our download page to get the version 5.0.6 update.

In ProAnimator version 5.0.6 we’ve also added the ability to organize Object and Camera Animation presets into categories.

This means, instead of one long list of choices, animation presets can now be organized by placing them into folders on your hard drive. Each folder becomes a submenu in the Object Animations and Camera Animations menus of the ProAnimator software.

The 5.0.6 version of ProAnimator comes with a new set of animation presets. If you are installing ProAnimator for the first time you’ll get the new presets automatically, but if you have ever run a version of ProAnimator prior to 5.0.6 you will need to reset the animation presets, otherwise you won’t get the new animations.

To Reset The Animation Presets

First install the new software. Then run the software and go into the ProAnimator > Preferences window. At the bottom of this window there will be a group of checkboxes called: “Restore Files to Factory Settings.” Uncheck all the checkboxes except for “Animation presets”. Then click the “Restore” button and close the Preferences window. Now the new Object and Camera animation presets will appear.

How To Prevent Some Presets From Being Deleted

If you have created your own personal Object or Camera animation presets and want to keep them, you must move them out of the presets folder before using the Restore function. After using the Restore function, move your own presets back into the folders they came from.

—- For the ProAnimator standalone:

Object Animations are kept in the: “Users > YourUserName > Documents (My Documents) > Zaxwerks > ProAnimator 5 > Animator Presets > Object Animations” folder.

Camera Animations are kept in the: “Users > YourUserName > Documents (My Documents) > Zaxwerks > ProAnimator 5 > Animator Presets > Camera Animations” folder.

—- For the ProAnimator AE plug-in:

Object Animations are kept in the: “Users > YourUserName > Documents (My Documents) > Zaxwerks > ProAnimator AE 5 > Animator Presets > Object Animations” folder.

Camera Animations are kept in the: “Users > YourUserName > Documents (My Documents) > Zaxwerks > ProAnimator AE 5 > Animator Presets > Camera Animations” folder.

Your First Animation In ProAnimator

Friday, March 4th, 2011

Andrew Devis has gone through the new ProAnimator version 5 interface, and taken the time to create four new comprehensive tutorials that will cover the basic controls of ProAnimator, and how to create your very first animation.

Andrew goes through the controls from a user’s point of view, and goes in depth about the whole process of creating an animation.

Topics discussed:

- Creating 3D Text.

- Creating and customizing 3D Primitives.

- Making Parametric Shapes and adjusting the settings.

- Applying materials, assigning materials to different sides of an object.

- Applying Object Animation presets.

- Editing Poses and Transitions.

- Setting up lighting with Lighting presets.


Click on the links below to watch the video tutorials.

Your First Animation in ProAnimator: Part 1 Modeling

Your First Animation in ProAnimator: Part 2 Materials

Your First Animation in ProAnimator: Part 3 Animation

Your First Animation in ProAnimator: Part 4 Lighting

ProAnimator 5 Now Available!

Wednesday, February 23rd, 2011

Zaxwerks is proud to announce that ProAnimator 5 has just been released!

This is a MAJOR release. ProAnimator has been completely reinvented. You can now do things in ProAnimator that were never possible before. We have added hundreds of new features designed to make your work faster, easier and more productive; to save you time and help you make more money.

As always, ProAnimator works as both a Standalone and a Plug-in for After Effects.

Highlights include:

Multiprocessing

ProAnimator will now use every core on your system to render much faster than before.

Integrated Drawing Window

All 3D objects have to be modeled. 3D modeling is traditionally very difficult but Zaxwerks has made this easy as pie. As you draw, the 3D model is created for you, on the fly. Right before your eyes. As you edit the 2D paths the 3D objects are re-built in real time. Need to add holes? No problem. If you draw one path inside of another path the program knows what to do. Hate Bezier curves? Again no problem. Our exclusive Auto-Curve tool figures out the curves for you.

Watch the movie to find out more.

Live Text Editing

Most of your text and logo animations begin life as fonts. But what if you have to make changes to the shapes of the letters? Ordinarily this means converting the text to outlines, which prevents you from going back and making changes to the fonts. A perplexing quandary.

We solved that puzzle by giving you the best of both worlds. In ProAnimator 5 you can edit the Bezier curves of text characters without having to convert them to paths. This allows you to make texty-type changes (switch justification, change margins, etc) and any edits you’ve made to the curves will be preserved.

Watch the movie to find out more.

Warping

Flat text and logos have their place, but nothing makes a client’s logo pop off the screen quite like bending it. ProAnimator 5 can now do exactly that. Warping has been built directly into the time line so you can bend, twist, fold, bulge, taper, wave and ripple your 3D objects as you work on the rest of your project.

Workflow-Based Interface

A program with lots of features usually pays the price of complexity. Complicated programs take a long time to learn and most features are hidden under layers of user interface. In ProAnimator 5 Zaxwerks has gone out of its way to bring the features to the user. A simple set of workspace buttons presents the tools and controls you need, when you need them. Panels can be arranged to fit your personal monitor size and your working style. Additionally, hundreds of enhanced Tool Tips explain what every button and control does and how to use it, saving you valuable time and making you an expert, tip by tip.

Materials & Mapping

What good is a really cool model if it isn’t covered with a really cool texture? ProAnimator 5 has added a powerful texture creation system which has over 30 different procedural noises and the best gradient designer on the market to let you create surface treatments so luscious they’ll make your mouth water.

Of course if you don’t want or need all this power you can leave it hidden and never get your fingers dirty. The power is always a click away but Zaxwerks doesn’t force you to deal with it if you don’t want to. Remember, good workflow reduces the complexity.

Text Substitution

So you have 100 graphics to do and you’re on a budget? Time to let ProAnimator help you out. Version 5 adds Text Substitution an amazing new feature where you can set up an animation once, then by linking the animation to a spreadsheet of data, get it to render all the variations automatically. No more hand-editing every graphic. An easy way to become extraordinarily productive overnight.

Batch Rendering

Speaking of being productive overnight, ProAnimator 5 now features batch rendering. This lets you create many projects and render them all while you’re away from your desk, one after the other. You no longer have to wait until one rendering is done before you can start the next one. Just queue them up and when you leave for lunch hit the Render Projects button and they’ll all be waiting for you when you come back.

Designed For You

ProAnimator 5 has so many new features we don’t have space to talk about them all. Lathe modeling; 16/32 bit rendering; Animatable Parenting; Animatable Grouping; User-Drawn Bevels and support for Open Type fonts are just a few of the huge set of new features. But at the heart of it all is a workflow design that is like no other. 

This program was designed by designers. Folks who want to get the job done as quickly and professionally as possible, and want tools that can help them advance to the next levels of their craft. This program is a masterpiece of workflow. It works quickly, efficiently, with a low learning curve and an amazing ability to let you re-use previous work and to respond to client changes without losing precious time.

Take a look. Download the demo. Start getting ahead today.

ProAnimator is compatible with After Effects:
Windows CS3 – CS5.5
Macintosh CS3 – CS5.5

To upgrade to ProAnimator version 5, please visit our Price List page below:
http://zaxwerks.com/price_list.shtml

3D Invigorator Version 5.0 Available!

Friday, December 3rd, 2010

Zaxwerks is proud to announce that 3D Invigorator version 5 for After Effects has just been released!

This is a MAJOR release. 3D Invigorator has been completely reinvented. You can now do things in After Effects that were never possible before. We have added hundreds of new features designed to make your work faster, easier and more productive; to save you time and help you make more money.

Highlights include:

Integrated Drawing Window

All 3D objects have to be modeled. 3D modeling is traditionally very difficult but Zaxwerks has made this easy as pie. As you draw, the 3D model is created for you, on the fly. Right before your eyes. As you edit the 2D paths the 3D objects are re-built in real time. Need to add holes? No problem. If you draw one path inside of another path the program knows what to do. Hate Bezier curves? Again no problem. Our exclusive Auto-Curve tool figures out the curves for you.

Watch the movie to find out more.

Live Text Editing

Most of your text and logo animations begin life as fonts. But what if you have to make changes to the shapes of the letters? Ordinarily this means converting the text to outlines, which prevents you from going back and making changes to the fonts. A perplexing quandary.

So we solved that puzzle by giving you the best of both worlds. In Invigorator 5 you can edit the Bezier curves of text characters without having to convert them to paths. This allows you to make texty-type changes (switch justification, change margins, etc) and any edits you’ve made to the curves will be preserved.

Watch the movie to find out more.

Warping

Flat text and logos have their place, but nothing makes a client’s logo pop off the screen quite like bending it. 3D Invigorator PRO 5 can now do exactly that. Warping has been built directly into the After Effects time line so you can bend, twist, fold, bulge, taper, wave and ripple your 3D objects as you work on the rest of your comp.

Watch the movie to find out more.

Workflow-Based Interface

A program with lots of features usually pays the price of complexity. Complicated programs take a long time to learn and most features are hidden under layers of user interface, so Zaxwerks has gone out of its way to bring the features to the user. A simple set of workspace buttons presents the tools and controls you need, when you need them. Panels can be arranged to fit your personal monitor size and your working style. Additionally, hundreds of enhanced Tool Tips explain what every button and control does and how to use it, saving you valuable time and making you an expert, tip by tip.

Materials & Mapping

What good is a really cool model if it isn’t covered with a really cool texture? 3D Invigorator v5 has added a powerful texture creation system which has over 30 different procedural noises and the best gradient designer on the market to let you create surface treatments so luscious they’ll make your mouth water.

Of course if you don’t want or need all this power you can leave it hidden and never have to get your fingers dirty. The power is always a click away but Zaxwerks doesn’t force you to deal with it if you don’t want to. Remember, good workflow reduces the complexity.

Text Substitution

So you have 100 graphics to do and you’re on a budget? Time to let 3D Invigorator PRO help you out. Version 5 adds Text Substitution an amazing new feature where you can set up an animation once, then by linking the animation to a spreadsheet of data, get it to render all the variations automatically. No more hand-editing every graphic. Just a way to become extraordinarily productive overnight.

Designed For You

3D Invigorator v5 has so many new features we don’t have space to talk about them all. Lathe modeling; 16/32 bit rendering; Animatable Pivot Points, User-Drawn Bevels and support for Open Type fonts are just a few of the huge set of new features. But at the heart of it all is a workflow design that is like no other. 

This program was designed by designers. Folks who want to get the job done as quickly and professionally as possible, and want tools that can help them advance to the next levels of their craft. This program is a masterpiece of workflow. It works quickly, efficiently, with a low learning curve and an amazing ability to let you re-use previous work and to respond to client changes without losing precious time.

Take a look. Download the demo. Start getting Invigorated today.

3D Invigorator is compatible with After Effects:
Windows CS3, CS4, & CS5
Macintosh CS3 & CS4*

* Mac CS5 Version Coming Soon

3D Invigorator 5 Sneak Peek – Text Handling

Tuesday, November 23rd, 2010

Here’s a Sneak Peek showing the new text handling features of 3D Invigorator/ProAnimator 5.

The Invigorator/ProAnimator text window has all the controls needed for professional graphics work, with many enhancements over the 4.0 version for making your work faster, easier, more fun and more visual.

One of the completely new things about what you will see in the demonstration is that you can do bezier editing of the text without first having to convert the text to paths. Text is both live and point-editable at the same time, meaning if you have to make texty-type changes, such as changing the justification or adding words, you can do it and the bezier edits will be preserved.

Highlights include:

- Fonts are shown in their typeface.
- Type the font names to jump down the font list.
- Use arrow keys to step through the font list, applying the font to your text as you step.
- Font Favorites save Font, Size, Leading, Baseline Shift, and all other font attributes.
- Bezier edits can be made to the paths of live text.
- Tool tips explain each control.

3D Invigorator 5 Sneak Peek – Material Controls

Monday, November 22nd, 2010


Click the picture to see the full sized image!

Here’s an image from the new 3D Invigorator PRO/ProAnimator 5 interface showing some of the new material controls. If you’re not a 3D person this image can look overwhelming but usually everything isn’t open all at the same time. Once you get used to it you can open up the panels like you see in this image which lets you see lots of information very quickly. The panel configuration is saveable as workspaces so you can size them to your own monitor and recall them from the buttons across the bottom of the window.

Here are a few highlights:

- Unlimited stackable shaders for each texture channel.
- Blend modes for shader compositing.
- Alpha channels for each shader.
- A bin for storing material swatches.
- Live interactive mapping controls.
- Interactive splitting of objects into mapping regions.
- A very advanced gradient creator.
- 30 procedural noises for adding streaks, bumps, dots, squiggles and many other effects.
- Tool tips explaining what each control does.

3D Invigorator 5 Sneak Peek – Realtime Drawing Tools

Wednesday, November 17th, 2010

Here’s a demonstration of some of the new drawing features of 3D Invigorator 5 and ProAnimator 5.

- Bezier drawing tools

- Instant 3D object creation as you draw

- Instant holes

- Realtime interactive editing

New Releases – 3D Reflector and 3D Serpentine

Tuesday, October 26th, 2010

The time has finally come. Zaxwerks is proud to announce the release of our first two plug-ins that are CS5 compatible! Yea, Hoo-raw, Three Cheers and all that.

First out of the gate is 3D Reflector 2.0.

Not only did we make it compatible with After Effects CS5 but we added features too. For instance, the plug-in now supports 16 and 32 bit rendering. We also added a feature that lets you choose the composite mode for the reflections. This can make reflections look tons better especially when creating reflections in bright surfaces.

Finally we created a new online documentation system. These online docs are accessed from inside of After Effects and let you get your hands on movies, tips and explanations of the controls right when you need them. The online docs are continually updated so if there is a new development, bug or technique, you’ll find it the next time you click the button.

Also being released is 3D Serpentine 2.0.

Like 3D Reflector, 3D Serpentine has also been upgraded for 16 or 32 bit rendering, and it has its own improved online documentation system.

These two plug-ins are available now via the Zaxwerks website. If you bought either software after April 2010 you qualify for a free upgrade. Standard upgrades are $25. If you’d like to take advantage of our new release pricing and save 25% off of a new copy, add the software to your cart and enter NEWS25 in the Discount Code field of the order form.

Stan Arthur says “Yes I can!”

Tuesday, October 26th, 2010


Click on the image above to watch his title animation

Stan Arthur, is a full-time video producer for Stetson University College of Law. Initially Stan was hired as a Multimedia specialist. “It took me several years to convince the university I could produce their informational films in-house.” But once the opportunity was presented to him Stan took it and ran, and has since produced over 75 short films and two feature-length documentaries.

In his outside freelance life, he has also done music videos, commercials and was one of five finalists in a nationwide filmmaking contest in 2007. Stan tells us, “The contest was executive-produced by Spike Lee, and he even hosted the finals in New York City. I didn’t win, but man, what an experience that was.”

Stan began using Zaxwerks ProAnimator after having given up on another well-known 3D program. “After a few days I had had enough. I didn’t get the language and with my schedule I didn’t have the time to learn it.”

“Then I watched a promo video for ProAnimator and I was sold. I was pretty impressed that as soon as I typed out a text object it popped right into the 3D scene already with a bevel. I think it took me about 5 seconds to “TRY” camera moves, even before I applied styles or colors. It was too cool!”

ProAnimator gave a big boost to Stan’s production value and, after watching the tutorials on the Zaxwerks website, his work quality raised even further. “It’s easy to get started but anyone who’s interested in more than basic 3D title animations should watch the tutorials.”

Now Stan adds 3D effects no matter what the budget. “Its always fun when you get to do a 3D animation for a small company. There’s nothing like turning those jobs around in an hour with something that dazzles their socks off. ProAnimator makes that possible.”

“I recently did a job where I had to recreate a company logo from a business card. Their logo was a TV remote so it was unlike anything I’d ever done. I created a rectangle in Illustrator that had 12 holes in it, configured like the remote’s buttons. I opened it in ProAnimator and tweaked the bevel on the holes. Then I made a sphere, scaled it and positioned it under and poking up through the bottom left hole, to look like a remote button. Then I duplicated the button and filled up the holes. I really couldn’t believe how quickly it came together.”

“I also had to add the company name flying in. I decided to render the final movie in two passes, the remote and the company name, so I could adjust the timing in After Effects. The other pieces consisted of a starfield, a planet Earth and some radio waves. The final sequence made the remote look sort of like a spaceship flying slowly in from the bottom of the frame, heading for Earth. It looked amazing and the CEO flipped over it.


















“I think the really cool thing about it is that I was able to create it while sitting on my sofa, watching Sunday football, using a rather modest laptop. The combination of ProAnimator, After Effects and Illustrator has enabled me to say, ‘Yes, I can do that’ to any job request.”

“ProAnimator is unique because it bridges a gap between artists and techies. It makes it incredibly easy for a guy like me to get what’s in my head up on the screen. I don’t know any other application that can compare.”

“Currently I’m working on a 20 minute travelogue film that was shot in seven different cities. In the past I just did standard title slides. This year I took establishing shots of each city and inserted organic-looking 3D titles like you see on the show ‘Fringe’. It worked like a charm and took very little time to create.”

“I love doing the unexpected for clients. With ProAnimator it’s very easy to exceed expectations. (laughs) As you can tell I’ve become a Zaxwerks Evangelist.”

Where’s The Danged CS5 Software?

Tuesday, September 21st, 2010

It’s no surprise that the question we get asked the most is “When are you going to release CS5-compatible versions of your software?” We’ve been working on it for a long time now and things are finally to the state that we can talk about them.

When I worked in production I used to talk to software companies and wonder how they could possibly work so slowly. As a production guy I could get a dozen projects done in the time it took them to come out with one measly bug fix. Now that I work in software I have a different perspective. If Zaxwerks plug-ins were simple it would be a different story. If only we’d stuck with filters and effects instead of workflow and interfaces we would have been done long ago. But as luck would have it we don’t write simple plug-ins and we feel that interface and workflow is King, so we ended up firmly laying in the bed of our own creation.

Recently some folks have remarked that there’s not much going on in the Zaxwerks camp. To the outside observer that’s probably true. But I wish you could see the amount of action that really has been going on at Zaxwerks over the past two years. Software development is horribly front-loaded. You can’t do a 2-week project and release it; or a 2-month project. Software projects are much bigger. In our case this version has been a 2-year project.

The biggest problem with our CS5 conversion has been that it caught us while we were already in the middle of adding features. In order to add the new features and take Invigorator/ProAnimator to the next level we also had to rewrite the entire user interface. 4-view windows, movable panels, built-in vector drawing, better text handling, how the whole program flows and works as a unit, none of these could have been done with the old way the program was written, so we had to rewrite.

We were well into the middle of this project when Adobe let us know there would be no support for 32 bit plug-ins in CS5. That was a bombshell. We had to convert to 64 bit, but you can’t rewrite your code, add new features and do a conversion all at the same time. There wasn’t anything we could do except to finish the new features before we could start the conversion. This means we’ve been sitting on new software with new features for months, but couldn’t release it because it’s not compatible with CS5. Talk about frustrating!

To fill the void caused by the conversion delay we started the newsletter. I figured that a new tutorial and user story every month would at least help you learn new things and perhaps inspire you with examples of work others have done. While writing the newsletter we have uncovered lots of interesting projects and have discovered some real treats in the production world. If you’ve missed any newsletter all the back issues are available on our website. Sorry, however, if that made it seem like we weren’t working on the software. If it makes any difference please know that the newsletter hasn’t detracted one bit from the forward progress of the programming.

Do I wish we had all the CS5 versions done right now? Hell yes. Is CS5 compatibility our top priority? We have been working on nothing else for months. Have we been making progress? Absolutely, and the end is in sight. I hesitate to share formal release dates because in software you can get blindsided pretty easily and we’ve been blindsided on this conversion several times now.

So is there any good news? Fortunately there is. The Windows conversion has gone very well. There are actually two parts to the conversion, one is converting to 64 bit and the other is converting old Carbon calls on the Mac to the new Cocoa calls. Windows doesn’t have the Carbon/Cocoa issue so its conversion is nearing completion. The Mac conversion however involves thousands of changes which will still take a few more months to finish. But that doesn’t mean we can’t start releasing CS5 compatible plug-ins as they are completed.

So here’s the projected release sequence. As usual I need to give you a disclaimer that plans can change and no matter how likely it seems that things are on track schedules can shift in dramatic ways, but with that in mind here’s what we project as our likely release schedule.

First to be released will be 3D Reflector for both Mac and Windows. This plug-in has no interface other than what you see in the After Effects, Effect Controls Window. So its conversion has gone the smoothest. 3D Serpentine will be next for similar reasons, followed by 3D Warps. We have to do a bit more work on Warps but it’s not too bad. The good news is that both the Mac and Windows versions can be released at the same time, so the CS5 version of 3D Reflector is expected to go public two weeks from today. The others will follow shortly.

After that we’ll release 3D Flag, Layer Tools and Werks1… but only for Windows. The Mac versions require the big switchover to Cocoa because of all the custom interfaces we built for those plug-ins. So the Mac versions will be delayed for a month or two but at least you Windows guys will be up and running. In my mind it’s not ideal to release for one platform before the other but if we can make half of you happy that’s better than none of you. Also, releasing the Windows versions first doesn’t slow down the Mac programming so you Mac users can rest assured that you’ll get your updates as soon as is humanly possible.

Next we’ll release the standalone versions of ProModeler and ProAnimator. Since the standalones are not restricted by the 64 bit or the Cocoa issues, these programs will stay 32 bit for the time being. The upside to this is that we’ll be able to release both the Mac and Windows versions at the same time. This will be the debut of all the new features we’ve been working on. It should be exciting.

Following this will be the Windows-only releases of 3D Invigorator Classic, Pro and Photoshop, and possibly the ProAnimator plug-in. More excitement, with champagne popping around the office.

At this point all of our Windows software will be released and compatible with CS5. Next it’ll seem like we’ve gone dark for a month or two as we feverishly work on the Cocoa updates for the Mac. If you are a Mac user you’re probably cursing under your breath right now, and I apologize for that, but these are the cards Apple and Adobe have dealt us. Once we’ve rewritten our windowing system we’ll knock out each plug-in in order of complexity. First 3D Flag, Werks and Layer Tools for Mac, followed by 3D Invigorator Classic/Pro/Photoshop, and finally ProAnimator. Then some serious champagne popping and maybe a day or two off. Whew.

So I hope this talk has helped you understand what’s going on inside Zaxwerks. I understand and share your frustration at not being able to use our software inside of CS5 yet, and even if you aren’t happy with us perhaps you can at least appreciate the road we’ve been on for the last two years and how it’ll finally see fruition in these next few months.

Stay tuned. There’s going to be a lot of software coming out of Zaxwerks in the near future. Those of you who have purchased recently will qualify for free upgrades to the new software. Drop us an email at zaxwerks@zaxwerks.com to see if you qualify.

Thanks for listening.

Zax Dow
President
Zaxwerks Inc.

Brian Maffitt Reflects on CS5

Friday, September 17th, 2010


Click on the image above to watch the animation

This month we get to talk with Brian Maffitt of Total Training. Brian created a fantastic animated opening for his Adobe CS5 training DVDs using the Zaxwerks 3D Reflector plug-in. In this interview he talks about the decisions he made when working out the design and why he did it all in After Effects and not a 3D program.

ZW – What was this animation done for?

BM – This is the opening animation for our Total Training for Photoshop CS5 Essentials series. It was designed as a template… so far we’ve made fifteen of these openings all with the same look and feel as this one, but each covers a different Adobe product like Flash, After Effects, Dreamweaver, etc. The color tone and text changes but the geometry and camera moves remain the same.

ZW – What gave you the idea to build your intros for CS5 training to look like a stack of blocks?

BM – The animation had to solve two basic conditions. First it had to have a visual connection which would be evocative of the Adobe package design without being a direct copy of it. If you look at the packages they are basically white with 3D planes, some blurring and reflections. I started with a couple of cubes, but then needed more surface area so I could get more words on the screen. As I added cubes it grew into its final form.

The second condition was that we weren’t doing just one graphic. We had to make an opening animation for each CS5 series that we release, plus a dozen or so animations for the chapter titles–again, for each series. That’s over 150 animations so far. So the design of the template had to be able to handle lots of different titles yet all keep the same look and feel.

ZW – So you decided to do this project in After Effects?

BM – Right, the entire thing was done in After Effects using 3D layers, a few blur filters and the Zaxwerks 3D Reflector plug-in.

ZW – Why not a regular 3D program?

BM – This project would have been a real challenge to set up in a 3D program. It may look simple at first, but notice how the titles slide over the surfaces and wrap around the corners. Sometimes a piece of text slides down a vertical column of blocks but ends up on the same surface as a piece of text that slides in from the side. If you looked at the project from overhead you would see that elements move at right angles to each other in ways that would be extremely difficult to map out using traditional 3D textures. Doing it just once would have required some serious planning and a deep knowledge of texture mapping… but more importantly, I don’t know of a 3D program out there that is capable of handling the changes needed to quickly implement 150 additional versions, at least not with any degree of efficiency and speed. Because my texture map is a live AE composition, changes are very quick to make and don’t require any pre-rendering. Basically I change the text on one layer, and everything else propagates throughout the nested comps that make up the project.

ZW – How fast can you make a new version?

BM – Honestly? It took a couple days to set up and tweak the first project, but now that I have it, it takes about half an hour to set up all the graphics for a new series. That’s an opening title animation and on average about twelve chapter title animations per series, each one with unique text. And really the only reason it takes that much time is because some of the titles have long words that don’t fit nicely on the side of a cube so I have to tweak it, change the size, squish the font, things like that to get it to fit and still look right.

Doing these small tweaks and changes in a 3D program would have been very painstaking… tweaking, remapping, rendering, remapping again, rerendering again, over and over, but having everything inside of After Effects makes it very simple and the feedback is immediate.

ZW – And the 3D Reflector helps with that?

BM – Oh definitely. Zaxwerks’ 3D Reflector plug-in makes the work look tremendous because the reflections reinforce the 3D effect. Actually, once I saw the Adobe packaging had reflections in it, the 3D Reflector plug-in is what made the project possible. There are other reflection plug-ins out there but I needed one that would handle 3D camera moves as well has handle real reflective surfaces. If you look at the movie again you’ll see that as the text wraps around the corners, intersects and overlaps, all of that motion is appearing in the reflections too. Only the Zaxwerks plug-in can do that.

3D Reflector makes it look great, and ongoing revisions are really easy. As you make changes to the comp you’ll see immediate changes in the reflective surfaces. If you need to make more changes you’re still in After Effects so you just work normally; nothing different. There’s no pre-rendering of maps or hoops to jump through, and when you’re done 3D Reflector makes it look like a high end 3D render. I’m very happy with it, and I think the results speak for themselves.